Most computer generated artwork explores abstract, mathematical relationships and systems. While this can result in interesting effects, this project has a different aim. Each illustration in the series is programmatically drawn by an algorithm, but the goal is to recreate the rendering of an illustrator rather than computer. This is acheived by imitating the soft corners and crisp edges of linocut printing techniques, the unintentional mistakes of the human hand and the undirected wandering of natural variation. The working title “console.log” is a wry allusion to the frequent need to log information in the process of constructing the drawings.
The oblique projection is made of two main components, the open cut circular face of the timber and the extruded solid behind. The face is made of a series of concentric rings, each constructed from a set of bezier paths, slightly varying as the extend from the center. Cracks in the timber are added as elongated simple polygons drawn radially from the center. A patch of grainy texture is also added, although this may be lost in the final process.
The extrusion is made of two basic components — the filled repeated outer ring translated in some direction and a series of curved strokes made parallel to this projection.
The log is then processed using a combination of added noise, blurring and color quantization. The final step partially recenters the log after the extrusion.
Each design is available as a limited edition print on high-quality archival A3 stock. If you’re interested in getting your hands on one of these, get in touch.